logo

Jake Drake, Know-It-All

Andrew Clements

Jake Drake, Know-It-All

Andrew Clements

  • 41-page comprehensive Study Guide
  • Chapter-by-chapter summaries and multiple sections of expert analysis
  • Featured in our Juvenile LiteratureFriendshipTruth & Lies collections
  • The ultimate resource for assignments, engaging lessons, and lively book discussions

Jake Drake, Know-It-All Symbols & Motifs

The Hyper-Cross-Functional Bluntium Twelve

The Bluntium Twelve computers that Lenny Cordo offers as grand prizes for winning the science fair symbolize the potential for being led astray by the wrong kind of reward. Not only does Jake end up violating his own moral code in order to pursue the computer, but pursuing the computer also robs him of the joy of learning something interesting about magnets and spending time with his best friend. This demonstrates that the wrong kind of reward can lead to several kinds of unfortunate consequences. The lure of the Bluntium Twelve has a similar impact on many of the other children at Despres Elementary, who, like Jake, become more focused on winning one of the computers than on being good classmates to one another. The computer even tempts Jake’s father into butting into Jake’s science fair plans in Chapter 5. Before Jim learns about the computer, he has advice for Jake, but he does not try to insert himself into the plans—however, as soon as he hears about the Bluntium Twelve, he whistles and lets Jake know how impressed he is with this prize. His next words suggest that he now sees himself as part of the process: “Well, I guess we had better get right to work,” he tells Jake (35).

blurred text

Unlock this
Study Guide!

Join SuperSummary to gain instant access to all 41 pages of this Study Guide and thousands of other learning resources.
Get Started
blurred text